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Online play is a blast, and the game blazes. Supers are retained from SSF2T, though like the special moves many of their inputs have changed. Only a player who had mastered previous versions of the game will notice these minor tweaks, but they ensure that even the tired and jaded SF fan will find something new here. Many of the properties of different attacks have changed as well, so moves you expect to be anti-air won’t be, and other moves which might have gone through fireballs will now be stopped by them. Several of the moves (most notable the 360-degree rotation moves) have been changed. The HD Remix version, however, turns out to be a very different game. Super meters are only available if you play as the Super Turbo version of your character. You can choose between Super and Super Turbo versions of the characters (except Akuma, who is Turbo only), and their move list will change appropriately, but in either case the game plays at the higher speed setting expected in Turbo. In any case, it doesn’t impact play, and you stop noticing it after a few rounds.Īll the characters from Super Street Fighter II Turbo return, and if you play the game in classic mode, that’s exactly the experience you’ll have. There seem to be fewer frames of animation than you might expect, but I think this is more an aesthetic choice than anything, to better capture the feel of the Turbo/Hyper versions of SF2. Each character and environment looks crisp and clean, and fans of SF2 will appreciate seeing these familiar sights under such a fresh coat of paint. What you notice first as you power the game up is the graphics, which are astounding.
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Still, SSF2THDR continues Capcom’s fine tradition of producing highly refined, well-balanced fighters that are easy to learn and hard to master. There’s been dozens of these games, after all. Or at least an ultimate fighting experience. More than just a graphical upgrade, Super Street Fighter II Turbo HD Remix has been retooled and rebalanced to provide the ultimate fighting experience. Fitting, then, that Capcom should preclude the much-anticipated console release of Street Fighter IV with yet another version of Street Fighter II.
#Super street fighter ii turbo hd remix xenia series#
Five versions of Street Fighter II were released, and three other series started ( Alpha, EX, and Versus) before Street Fighter III arrived on the scene.
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When I was growing up, there was a long-standing joke that Capcom would never learn to count to three. ( Super Street Fighter II Turbo HD Remix, Backbone Entertainment / Capcom, XBLA / PSN) This is where Turbo HD manages to bring back the thrill of those glorious arcade days, the ones where you got to humiliate button mashers and had the pleasure to play against true masters before an audience of friends and strangers.Okay, well it doesn't quite look THAT good. Hearing the spectators comment on fighting styles and talk trash while the two players battle is great fun. The winner holds his place and the loser moves down to the back of the line.
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Each lobby holds up to six players, with everyone watching the top-ranked player defend his spot against the current challenger. You can either start a lobby yourself or join one that’s already in session. Worldwide leader boards that track your win/loss ratio and other stats like the number of perfect wins and throws further sweeten the deal.īut it’s the online Quarter Match Mode that makes Turbo HD such a joy to play. Capcom has covered just about every base when it comes to settings, modes and features.